tag:blogger.com,1999:blog-84098102008-11-19T01:49:33.916-05:00Frames Per Second MagazineFrames Per Second magazine covers the full spectrum of the animation world: commercial, independent, anime, stop-motion, CG, and beyond. Thought-provoking commentary, insightful reviews, upcoming releases, and more.Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comBlogger94125tag:blogger.com,1999:blog-8409810.post-88828563497416513652008-06-27T10:37:00.003-04:002008-06-27T12:19:36.548-04:00WALL-E<img src="http://www.fpsmagazine.com/blog/uploaded_images/wall-e-748685.jpg" alt="" border="0" /><br /><br />I hate it—I mean, <span style="font-style: italic;">really hate it</span>—that whenever an animated feature is reviewed, writers feel compelled to mention whether or not kids would like it. It's a testament to the fact that, regardless of what the individual writers, editors or publishers feel, the public at large still can't process the idea that adults might want to watch animated features for themselves.<br /><br />Past responses to this prejudice have included making films that are most definitely not for children, making films that are mainly for kids but include nod-and-wink throwaway gags for adults, and making films that kids and adults can enjoy equally. These have worked to varying degrees, but they all carry with them a fairly standard idea of what children will watch and enjoy.<br /><br /><span style="font-style: italic;">WALL-E</span> is a bit different in this regard, because it expands the idea of what kids will find entertaining. When <span style="font-style: italic;">Cast Away</span> was released eight years ago, a big deal was made of the fact that there was no dialogue for almost half the movie (in the literal sense; Tom Hanks's character did speak, but no one answered). A similar fuss is being made over the lack of dialogue in <span style="font-style: italic;">WALL-E</span>, but the unspoken question is, will kids be able to sit still for a 103-minute film where the main characters rarely speak?<br /><br /><span class="fullpost">From the reactions of the kids in the audience (especially the ones in the row right behind me) on Wednesday night, the answer is yes. And in the same way that Tom Hanks's acting was credited for making the dialogue-free parts of <span style="font-style: italic;">Cast Away</span> so compelling, the Pixar animators must be given props for the remarkable acting in <span style="font-style: italic;">WALL-E</span>.<br /><br />With one exception, none of the many robot characters in the movie can truly speak, and the two that do (WALL-E and EVE) pretty much only say their names, each other's names, and the word "directive." That means that every robot character has to rely on rigid bodies and eyes (or eye surrogates) to communicate and express emotion. Interestingly, WALL-E himself is among the least flexible of the movie's robots; he has treads instead of feet, a pair of rigid mechanical viewfinders instead of an eye-mimicking LED display, and unbendable arms with three flat "fingers" at the end.<br /><br />In sum, the movie has to be carried by characters that can't speak and are all limited compared to human bodies, and the main character is in some ways the most limited. And it works, thanks to Pixar's careful application of animation's twin traditions of pantomime and bringing inanimate objects to life. There are several references in <span style="font-style: italic;">WALL-E</span> to <a href="http://en.wikipedia.org/wiki/A113">A113</a>, an in-joke that refers to CalArts's old character animation classroom. In few other films is that gag as relevant as it is in <span style="font-style: italic;">WALL-E</span>; the movie is such an accomplished expression of the pre-digital yet universal art of conveying emotion and story purely through movement that when human characters show up and start talking, they seem clumsy and inelegant in comparison.<br /><br />So, yes, kids will like <span style="font-style: italic;">WALL-E</span>, as will adults. And we have the art of animation to thank for that.</span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com4tag:blogger.com,1999:blog-8409810.post-26117663745153567022008-06-18T21:18:00.002-04:002008-06-18T22:09:26.532-04:00The Animation Show, Vol. 3<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.animationshow.com/"><img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/animation-show-3-760233.jpg" alt="" border="0" /></a><br /><br />It's a given that even with such a wealth of animated shorts on the Internet, there's nothing like rubbing shoulders with like-minded people at a film festival. But when it comes to festival compilations on DVD, things get a little trickier. After all, if you're going to watch a bunch of shorts on the small screen, why buy them on DVD when you can probably find many of them, legally or otherwise, online?<br /><br />That question plagues the third iteration of the annual <a href="http://www.animationshow.com/"><span style="font-style: italic;">Animation Show</span></a> DVD release; a quick glance at its contents revealed three shorts that I'd seen online already, and I'm sure most, if not all, of the rest are lurking around somewhere.<br /><br /><span class="fullpost">Ah, but then you wouldn't have the distinct pleasure of watching 103 minutes of some of the best shorts of the past three years by pressing just one button from the comfort of your couch. Really, there isn't a false note here. I've seen <span style="font-style: italic;">Rabbit</span>, <span style="font-style: italic;">City Paradise</span>, <span style="font-style: italic;">Tyger</span> and <span style="font-style: italic;">Learn Self Defense</span> a gazillion times, and cheerfully sat through them from start to finish again. The kaleidoscopic <span style="font-style: italic;">Collision</span> was serviceable and short enough not to be too taxing, and <span style="font-style: italic;">One D</span> entertained me despite its one-note gag, unsurprising animation in-joke and glaring technical inaccuracy. (Hello, these characters are two-dimensional, not one-dimensional. Watch Ladd Ehlinger, Jr.'s interpretation of <span style="font-style: italic;">Flatland</span> to see it done right.) Overall, a nice variety of films in a nice variety of styles.<br /><br />Also, you wouldn't get great extras like an animatic and three video interviews, along with text interviews you can read by putting the DVD into a computer. That's some good bang for the bucks.<br /><br />For all that, though, there are a few things that bother me here. I'm still not sure if I'm keen on the DVDs including a bunch of shorts that weren't screened during the theatrical run. I expect to see shorts on the big screen that I won't see on DVD due to rights issues, but it feels kind of odd that neither medium, by itself, is the complete experience.<br /><br />Most glaring, however, is the inclusion of an eight-minute trailer for MTV's <span style="font-style: italic;">The Maxx</span>, which is stuck in the middle of the festival extras instead of with the MTV trailers. (The <span style="font-style: italic;">Animation Show</span> DVD is distributed by MTV Home Entertainment.) It's strange, because it's not part of the festival content, but its placement implies inclusion in the festival. Er, um, why exactly? It feels like a bit of corporate pimping, which doesn't reflect well on anyone involved.<br /><br /><span style="font-weight: bold;font-size:85%;" >Where to Get It</span><span style="font-size:85%;"><br />Buy </span><span style="font-style: italic;font-size:85%;" >The Animation Show, Vol. 3</span><span style="font-size:85%;"> on DVD from <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=the%20animation%20show%203&mode=blended">Amazon.com</a></span></span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com1tag:blogger.com,1999:blog-8409810.post-49956579675790005182008-06-05T23:57:00.000-04:002008-06-06T00:13:29.153-04:00Kung Fu Panda<img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/kung-fu-panda-727014.jpg" alt="" border="0" /><br /><br />There are a few things I didn't like about <span style="font-style: italic;">Kung Fu Panda</span>.<br /><br />First, I couldn't take all the fat jokes. Actually, not the fat jokes per se, but one line ("I eat when I'm nervous") adds a subtext to some of them. In the funny-animal world of <span style="font-style: italic;">Kung Fu Panda</span>, it kind of makes sense that everyone would make fun of title character Po, as he's the only rotund character around, while being somewhat graceless and easily tired despite his designation as the prophesied Dragon Warrior. The problem is, that one sentence (and one the end of a later scene) ratifies some of the stereotypes surrounding real-life overweight people by suggesting that he eats so much due to a lack of control (i.e., it's his fault he's fat; weight becomes a character issue). But he's a <span style="font-style: italic;">panda</span>. Of course he's round, and of course he eats a lot. It's like criticizing a frog for eating flies. The movie could have played out the same way without that element.<br /><br />Second, when Po wistfully looks off in the distance at the film's opening because he dreams of being more than a noodle cook—exactly like in every other animated feature in which our frustrated hero yearns for something more than his or her dreary life—I wanted to scream and throw something at the screen. Enough, already!<br /><br />And yet, much to my surprise, I enjoyed the rest of the movie. I say "To my surprise" because I'd barely gotten out of the lobby after <span style="font-style: italic;">Bee Movie</span> when I realized I was sick of DreamWorks' apparently endless formula of using wisecracking New York humour. Same with the earlier <a href="http://www.fpsmagazine.com/review/050526madagascar.php"><span style="font-style: italic;">Madagascar</span></a>, where they were often joking about New York. It's a bad sign when side characters (the penguins) uspstage everyone else.<br /><br />Ah, but <span style="font-style: italic;">Kung Fu Panda</span> doesn't do that. It is a period piece, more or less, with all of the characters firmly entrenched in a village in China, much as in any live-action kung fu movie. And while much of the humour is verbal, it's equally physical, sometimes at the same time. In fact, for all of the brouhaha about <span style="font-style: italic;">Madagascar</span>'s cartooniness, I'd say <span style="font-style: italic;">Kung Fu Panda</span> comes closest in practice to the Looney Tunes comedy aesthetic; that is, in making the timing and snappiness of the drawings as important as the timing and snappiness of the jokes, balancing quiet with loud, broad with subtle, and seen with unseen. Mix that in with crackling action scenes that can get laughs without sacrificing tension, and you've got—surprise!—an enjoyable animated comedy.<br /><br />As much as I enjoyed it, though, I'm a little disappointed. The introductory scene, which is a tight bit of stylized hand-drawn animation, was so well done I was let down when we got to the CGI. As much as I enjoyed <span style="font-style: italic;">Kung Fu Panda</span> as it was, I'd <span style="font-style: italic;">really</span> like to see the movie they were hinting at.Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com3tag:blogger.com,1999:blog-8409810.post-11875271760751881872008-05-26T23:50:00.000-04:002008-05-27T00:07:41.113-04:00The Colored Cartoon: Black Representation in American Animated Short Films, 1907-1954<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fpsmagazine.com/blog/uploaded_images/colored-cartoon-737174.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/colored-cartoon-737170.jpg" alt="" border="0" /></a>Countless column inches, magazine pages and pixels have been devoted to the question/problem of <a href="http://www.fpsmagazine.com/blog/2008/04/censored-eleven-problem.php">racist black stereotypes in animation</a>, and at some point someone says these cartoons need to be framed or presented in their historical context. It's unstated, but that phrase often means "Let's acknowledge that these cartoons were produced in a less enlightened time, and that the images are offensive. But man, are they funny. Can we go back to watching them, please?"<br /><br />Not that the first sentence is untrue, but it's a simplistic reading at best. If you really want context, then start with Henry T. Sampson's <a href="http://5x5media.com/eye/book/enough.php"><span style="font-style: italic;">That's Enough, Folks: Black Images in Animated Cartoons, 1900-1960</span></a>, which catalogues the many American cartoons that used these images, along with plot descriptions, production credits, and industry publication reviews—necessary and welcome, but maybe a little too clinical. <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=the%20colored%20cartoon&mode=blended"><span style="font-style: italic;">The Colored Cartoon: Black Representation in American Animated Short Films, 1907-1954</span></a>, in contrast, takes the same kind of data as <span style="font-style: italic;">That's Enough Folks</span> and shapes it into a decades-long narrative.<br /><br /><span class="fullpost">Lehman recounts a chronological history of film animation from its <a href="http://www.fpsmagazine.com/blog/2006/04/happy-birthday-animation.php">beginnings at the hands of J. Stuart Blackton</a> through most of the Golden Age of animation, weaving in descriptions and explanations of the types of racist images used. This really does put things in context, as for the first time we get to see how the evolution of these images and the gags behind them corresponds to the evolution of animation, movies, pop culture and society at large.<br /><br />After I finished the book—at 137 pages it's a quick read—it occurred to me that <span style="font-style: italic;">The Colored Cartoon</span> is, in itself, an answer to many of the questions and misconceptions that have swirled around this debate for at least as long as I've observed it. Why is it okay to make fun of Elmer Fudd, who is white, but not black characters who chase Bugs Bunny? The seemingly obvious answer is that Elmer Fudd's skin colour isn't the source of the humour, his ineptitude is. For those that argue that a black character's ineptitude isn't necessarily racist, Lehman's long-range view breaks down the different types of stereotypes and why even the most innocuous-looking depictions were part of a larger trend. Is the call to stop broadcasting cartoons with these images a recent example of political correctness run amok? Hardly. The NAACP—you know, black people—have been protesting these cartoons since World War II. (If you'd read Donald Bogle's <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=toms%20coons%20mulattoes%20mammies%20bucks&mode=blended"><span style="font-style: italic;">Toms, Coons, Mulattoes, Mammies, and Bucks</span></a>, you'd know that. But if your reading list is restricted to animation books, <span style="font-style: italic;">The Colored Cartoon</span> will fill you in.)<br /><br /><span style="font-style: italic;">The Colored Cartoon</span> isn't perfect. Far from it, in fact. While I liked how Lehman sometimes talked about simple economic or technological issues (like the trouble early animators had with lip sync) and how they affected what was seen and heard onscreen, I was less enthused by some of his conjectures that were presented as fact. Was Bugs Bunny a descendant of African-American mythical trickster figures like Br'er Rabbit? Sure, I can get behind that interpretation. Does that make him, and his trademark cool, an example of black culture being mined and transformed for cartoons? Maybe, but that leads to the thorny question of intent. While animation artists like Bill Littlejohn and Martha Sigall weigh in throughout the book, they don't offer any insights here, which leaves Lehman's assertion as an untestable theory.<br /><br />I'd have preferred if the book was longer (but then, with good books I usually do), held back on the theorizing and gave us more animator interviews, more in-depth stories of activism (I like Lehman's frank description of the NAACP's missteps, and I'd like to see more interviews in that area) and more industry insights—for starters. Still, imperfect doesn't mean bad. At the very least, <span style="font-style: italic;">The Colored Cartoon</span> is a start—a start at providing the often-cited context for this debate that will allow it to move on to a different level. That alone makes it a worthy entry in this still-nascent field.<br /><br /><span style="font-weight: bold;font-size:85%;" >Where to Get It</span><span style="font-size:85%;"><br />Buy </span><span style="font-style: italic;font-size:85%;" >The Colored Cartoon: Black Representation in American Animated Short Films, 1907-1954</span><span style="font-size:85%;"> from <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=the%20colored%20cartoon&mode=blended">Amazon.com</a></span></span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com3tag:blogger.com,1999:blog-8409810.post-12495010504317206502008-05-10T23:31:00.004-04:002008-05-23T17:53:00.269-04:00Kihachiro Kawamoto Films on DVD<img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/kawamoto-741980.jpg" alt="" border="0" /><br /><br />If there were awards for truth in advertising, then Kino International would have to win something for the use of one adjective. <span style="font-style: italic;">The Exquisite Short Films of Kihachiro Kawamoto</span> contains the bulk of the animation master's work, seven short films made between 1968 and 1979.<br /><br />Kawamoto is considered a stop-motion animator, and his recent feature-length masterpiece, <a href="http://www.fpsmagazine.com/blog/2006/09/oiaf-2006-book-of-dead.php"><span style="font-style: italic;">The Book of the Dead</span></a>, features gorgeous sets to accompany his beautiful puppets. However, this DVD serves as a reminder that his shorts were rarely quite so straightforward. All of the films on the DVD involve the manipulation of physical objects—if not puppets, then cutouts—but Kawamoto freely mixes them with drawn animation and flat paper cutouts with varying degrees of abstraction.<br /><br /><span class="fullpost">In earlier films like 1972's <span style="font-style: italic;">The Demon</span>, Kawamoto plays with this stylization by having characters move in sync with the background music's rhythm, almost as if they were performing the story as a dance. By the time of the final film, 1979's <span style="font-style: italic;">House of Flames</span>, he's also using stark lighting and elegant compositions to suggest, at times, a stage play. The three middle films in the collection, <span style="font-style: italic;">An Anthropo-Cynical Farce</span>, <span style="font-style: italic;">The Trip</span> and <span style="font-style: italic;">A Poet's Life</span> (from 1970, 1973 and 1974) all break from the use of puppets and the use of ancient Japan as a setting, but are no less compelling. They are perhaps a bit more obtuse in that unique way that independent animation from the 1970s could be.<br /><br />Kino has also released the feature-length <span style="font-style: italic;">The Book of the Dead</span>, which features some of Kawamoto's most exquisite—there's that word again—stop-motion work to date. Like his best-known short-form films, the movie features Buddhism in ancient Japan. However, this time Buddhist teachings are central to the film, as it takes place in the eighth century, around the time that Buddhism was being introduced to Japan from China. Unlike his shorts, Kawamoto has chosen here to fill out his sets with physical objects and far more characters, all realized with considerable detail. It's hard to watch a sequence with a room full of elegantly dressed puppets with their clothes blowing in the wind and not be awestruck by both the scene's verisimilitude and its poetry.<br /><br />As lovely as these releases are, there are a few things I'd have liked to have seen. <span style="font-style: italic;">The Book of the Dead</span> uses the English narration with no option to hear the original Japanese (though all the dialogue is still in Japanese, with optional subtitles) and neither disc includes any kind of extras. While Kawamoto's work speaks for itself, the level of craftsmanship on display on both DVDs leaves you wanting to see and hear more. Finally, completists are likely to wag their fingers: <span style="font-style: italic;">The Exquisite Short Films of Kihachiro Kawamoto</span> lacks four shorts that were included on the Region 2 <span style="font-style: italic;">Kihachiro Kawamoto Work Collection</span> DVD.<br /><span style="font-size:85%;"><br /><span style="font-weight: bold;">Where to Get It</span><br />Buy <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=the%20exquisite%20short%20films%20of%20kihachiro%20kawamoto&mode=blended"><span style="font-style: italic;">The Exquisite Short Films of Kihachiro Kawamoto</span></a> from Amazon.com<br />Buy <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=the%20book%20of%20the%20dead&mode=blended"><span style="font-style: italic;">The Book of the Dead</span></a> from Amazon.com<br />Buy <span style="font-style: italic;">Kihachiro Kawamoto Work Collection</span> from <a href="http://track.webgains.com/click.html?wgcampaignid=36261&wgprogramid=1120&wgtarget=http://us.yesasia.com/en/PrdDept.aspx/code-j/section-videos/pid-1004584886/">YesAsia.com</a></span></span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com0tag:blogger.com,1999:blog-8409810.post-9944191324441601792008-04-19T00:55:00.012-04:002008-05-23T17:53:00.273-04:00Masaaki Yuasa's Kaiba<img src="http://www.fpsmagazine.com/blog/uploaded_images/title-sequence-703774.jpg" alt="" border="0" /><br /><br />A few weeks ago I watched <a href="http://www.fpsmagazine.com/review/050701mindgame.php"><span style="font-style: italic;">Mind Game</span></a> again, and not for the first time I wondered what director <a href="http://www.fpsmagazine.com/feature/050718yuasa.php">Masaaki Yuasa</a> was up to post-<a href="http://www.fpsmagazine.com/blog/labels/Genius%20Party.php"><span style="font-style: italic;">Genius Party</span></a>. And what do you know, shortly after I found out: he's directing the series <span style="font-style: italic;">Kaiba</span>, which just started airing on the Japanese satellite channel WOWOW. Makoto Fukuda reviewed the <a href="http://www.yomiuri.co.jp/dy/features/arts/20080418TDY13002.htm">first episode</a> in today's <span style="font-style: italic;">Yomiuri Shimbun</span>. As she describes it, the show is "set in a world when memories can be filed as data, and humans no longer regard the death of their physical bodies as the end of their lives."<br /><br />I just finished watching the first episode, and I have to say that I agree with Fukuda's review, but she only hints at what I think makes it interesting. At its core, <span style="font-style: italic;">Kaiba</span> offers up a lot of things we've seen before: the titular protagonist wakes up with amnesia, and is almost immediately attacked; strange machinelike creatures are attacking people while a ragtag resistance fights back; even the character designs, which Fukuda describes as echoing "those found in manga for children popular several decades ago" capture that 1960s and 1970s retro feel.<br /><br />What Yuasa does is he mixes it up and makes it fresh. I like how little is explained as Kaiba makes his way through this new world. When the camera pans up or across in a scene, you're following his viewpoint. Nothing is explained to either of you, so you have to pay attention to everything you see. (Some things are conveniently spelled out, but as the title sequence hints that there's considerably more to Kaiba, you get the sense that there's information that should be filed away for later.) The world is just familiar enough that you know you're in a shady bar, but just weird-looking enough that you're trying to figure out what those lumpy wall protrusions are for. The character designs are retro, but they don't quietly elide the oddball wacky-looking characters I was fond of in older anime in favour of the graceful designs of the protagonists. I got a nice fix of people walking around with potato heads, wobbly jowls, bright red noses and the craziest hips you've ever seen. The cartooniness infects some of the action as well, but not in an at all jarring way. In some ways it's a better interpretation of what Tezuka did in his manga than the beautiful but perhaps too crisp <span style="font-style: italic;">Metropolis</span>.<br /><br />What I'm particularly fond of is Yuasa's interpretation of movement. As we saw in <span style="font-style: italic;">Mind Game</span>, little of what he does falls into stock anime poses, staging or motion, and that feeling of always seeing something new is invigorating. Between the animation and the storyline—I particularly want to know what's going on with that bird-creature that's saved Kaiba three times now—<span style="font-style: italic;">Kaiba</span> has my attention. I'm hoping someone picks it up domestically so I can watch it with subtitles, but, in another throwback to the old days, I'm perfectly willing to watch it entirely in Japanese just for the sake of seeing it.<br /><br />Images and a Youtube trailer below.<br /><br /><img src="http://www.fpsmagazine.com/blog/uploaded_images/kaiba-awakes-703778.jpg" alt="" border="0" /><br /><br /><img src="http://www.fpsmagazine.com/blog/uploaded_images/kaiba-and-locket-729787.jpg" alt="" border="0" /><br /><br /><img src="http://www.fpsmagazine.com/blog/uploaded_images/crowd-729782.jpg" alt="" border="0" /><br /><br /><img src="http://www.fpsmagazine.com/blog/uploaded_images/pipe-753485.jpg" alt="" border="0" /><br /><br /><img src="http://www.fpsmagazine.com/blog/uploaded_images/mysterious-allies-753479.jpg" alt="" border="0" /><br /><br /><img src="http://www.fpsmagazine.com/blog/uploaded_images/unconscious-767883.jpg" alt="" border="0" /><br /><br /><object height="334" width="400"><param name="movie" value="http://www.youtube.com/v/XH9xgXcaDMY&hl=en"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/XH9xgXcaDMY&hl=en" type="application/x-shockwave-flash" wmode="transparent" height="334" width="400"></embed></object>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com0tag:blogger.com,1999:blog-8409810.post-59531339066897107842008-03-30T16:54:00.004-04:002008-05-23T17:53:00.276-04:00Justice League: The New Frontier<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=justice%20league%20new%20frontier&mode=blended"><img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/new-frontier-714331.jpg" alt="" border="0" /></a><br /><br /><em><a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=dc%20new%20frontier%20darwyn%20cooke&mode=blended">DC: The New Frontier</a></em> was an ambitious, twelve-issue series created by Darwyn Cooke that reimagined the circumstances of the first encounter of the DC superheroes who would become the Justice League in the late 1950s. <em><a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=justice%20league%20new%20frontier&mode=blended">Justice League: The New Frontier</a></em>, its animated adaptation, is on the ambitious Warner Premier label, which aims to release <a href="http://www.fpsmagazine.com/blog/2006/07/dc-comics-oavs.php">OAVs based on DC properties</a>, along with striking acquisitions like <em><a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=appleseed%20ex%20machina&mode=blended">Appleseed: Ex Machina</a></em>. And with all this ambition going around, you'd expect a pretty amazing end product, right?<br /><br /><span class="fullpost">Let me back up a bit. In 1998, I was blown away by the striking, dynamic opening sequence to <em><a href="http://5x5media.com/eye/film/btas.php">Batman Beyond</a></em>, so I interviewed the man who was responsible for it. Fellow Canuck <a href="http://5x5media.com/eye/inte/dcooke.php">Darwyn Cooke</a>'s background was originally in graphic design, and he brought a fresh approach to his animation work, and later to his comics.<br /><br />Last year I picked up the trade paperback compilation of <em>DC: The New Frontier</em> and read the whole thing in two and a half hours. I'm a fast reader, so that's a bit long for me; but I kept stopping to admire Cooke's bold lines, his compositions and his colours. He's one of those artists who makes good work look much easier than it is.<br /><br />All of this is in service to one hell of an idea. After World War II, the "mystery men" who aided the war effort—the Golden Age heroes like Hourman, Dr. Fate, Black Canary and the original Flash—are forced to register or retire as Cold War paranoia whips up. Superman and Wonder Woman sign loyalty oaths and work for the government. Batman goes underground. But now a new, younger breed of heroes are starting to pop up, working in secret to do good, like the new Flash and the Martian Manhunter—all at around the same time Superman, Wonder Woman and Batman are realizing their old ways aren't working anymore. (Cooke expertly lifts some of these ideas—in a good way—from previous must-read comics mini-series <em><a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=jsa%20golden%20age&mode=blended">JSA: The Golden Age</a></em>, <em><a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=batman%20the%20dark%20knight%20returns&mode=blended">The Dark Knight Returns</a></em>, and <em><a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=kingdom%20come%20alex%20ross&mode=blended">Kingdom Come</a></em>, all of which expertly mix adult themes with the mythological wonder of the superhero story.)<br /><br />It can't be unintentional that these events mirror what happened to DC superhero comics themselves between the 1940s and 1960s; they too were neutered post-war, and the Silver Age of comics was officially kicked off in 1959 with the introduction of the new Flash, launching an era of the "scientific" superhero. Many Golden Age heroes were born from the war or mysticism, but in the Silver Age just as many came from space or had their origins in astronomy, chemistry or physics. Cooke mined this and wrapped the story of <em>The New Frontier</em>—a phrase from <a href="http://millercenter.org/scripps/archive/speeches/detail/3362">John F. Kennedy's Democratic Party nomination acceptance speech</a>—in the sense of discovery, adventure and optimism of new scientific discoveries that mixed with the uncertainty of growing social upheavals.<br /><br />Embodying this spirit and this conflict is Hal Jordan, a jet jockey who will become the new Green Lantern. Driven to see the stars, the pacifist Hal joins the Air Force during peacetime and becomes embroiled in the Korean War. But he's also a man utterly without fear; presented (for the second time) with a death-defying, world-on-his-shoulders mission, his only response (again) is a smile and the simple response, "Outstanding."<br /><br />That's a lot to fit even into a year's worth of comics, which points to the animated version's biggest flaw. With a mere 75-minute running time, a lot had to be pared down. Many characters and events were eliminated, sidelined or combined, and the net effect is a feeling of being rushed. Comics are incredible because a single panel can represent a split second, or several years; narrative animation tends to be more literal, so <em>Justice League: The New Frontier</em> is actually about 75 selected minutes out of a few years' events.<br /><br />That would be fine for a conventional three-act story, but the <em>New Frontier</em> comic flits between the threads of multiple storylines and people that are gradually pulled together, each at different speeds. The animated version sticks with the same structure but doesn't have the luxury of time, which eats into things like characterization, back story, pacing and explaining who the hell these less familiar characters are.<br /><br />The same comic/animation tension affects the visuals, too. A quick glance at the credits reveals the combined talents of the last sixteen years' worth of animated DC series, and it's all right up there on the screen. There's no resting on laurels here; although they've defined and refined a particular vocabulary, they're always pushing things forward. Everything in <em>Justice League: The New Frontier</em> screams 1950s, from the <a href="http://www.fpsmagazine.com/blog/labels/UPA.php">UPA</a>-ish opening scene to the Saul Bass-ish title sequence to the many iconic Cold War-era locations, from Vegas to roadside diners. Colour design, compositions and staging are as sophisticated as the story's ideas. But for my money it all falls apart whenever I look at Wonder Woman.<br /><br /><img style="margin: 0pt 10px 10px 0pt; float: left;" src="http://www.fpsmagazine.com/blog/uploaded_images/wonder-woman-comic-771680.jpg" alt="" border="0" /><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/wonder-woman-anim-771728.jpg" alt="" border="0" />Darwyn Cooke's Wonder Woman is pure 1950's smoking-hot sexy with generous zaftig curves that convey life, passion and power. Meanwhile, the current incarnation of the <a href="http://5x5media.com/eye/inte/btimm.php">Bruce Timm</a>-derived style has become increasingly angular, and the two just don't fit. This tension affects all the characters to one degree or another.<br /><br />Like the real and fictitious era it represents, <em>Justice League: The New Frontier</em> is about ambition, but also uncertainty. I applaud Warner Premier's very existence, and the resources they put behind such a project. But to shoehorn everything into another 75-minute DC superhero cartoon regardless of the original style or format seems short-sighted and short-changing. One of the factors behind the initial success of the Japanese OAV market was a freedom from format constrictions; expanding <em>Justice League: The New Frontier</em> to a longer running time or mini-series and letting more of the Cooke visual magic shine through would have been a bolder experiment, and captured the bold spirit of the comic at the same time.<br /><br /><span style="font-size:85%;"><span style="font-weight: bold;">Justice League: The New Frontier</span><br />Buy <span style="font-style: italic;">Justice League: The New Frontier</span> DVDs and more from <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=justice%20league%20new%20frontier&mode=blended">Amazon.com</a> and <a href="http://www.amazon.ca/exec/obidos/external-search?tag=5x5media-20&keyword=justice%20league%20new%20frontier&mode=all-product-search">Amazon.ca</a><br />Buy <span style="font-style: italic;">DC: The New Frontier</span> books and more from <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=dc%20new%20frontier%20darwyn%20cooke&mode=blended">Amazon.com</a> and <a href="http://www.amazon.ca/exec/obidos/external-search?tag=5x5media-20&keyword=dc%20new%20frontier&mode=all-product-search">Amazon.ca</a></span></span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com0tag:blogger.com,1999:blog-8409810.post-77787718785720599212008-03-14T00:01:00.001-04:002008-03-14T00:01:57.593-04:00Horton Hears a Who!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fpsmagazine.com/review/080314horton.php"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://fpsmagazine.com/gfx/review/080314horton.jpg" alt="" border="0" /></a><span style="font-style: italic;">Review by René Walling</span><br /><br /><a href="http://fpsmagazine.com/review/080314horton.php"><em>Horton Hears a Who!</em></a>, Dr. Seuss' classic tale of an elephant discovering a town on a speck is a childhood favourite for many people. The sheer inventiveness and magic of his book has been translated to an animated film before, with Ted Geisel (aka Dr. Seuss) himself as producer. The question was, could the folks at Blue Sky expand a half-hour story into a feature without losing the magic in it? And could they do it without the author at the helm of the project?<br /><br /><a href="http://fpsmagazine.com/review/080314horton.php">Read the review</a>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com0tag:blogger.com,1999:blog-8409810.post-49936170078479204232008-02-25T13:02:00.001-05:002008-03-02T22:24:14.022-05:00More Mechademia<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.amazon.com/exec/obidos/ASIN/081665266X/fpsmagazine8-20"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" alt="" src="http://www.fpsmagazine.com/blog/uploaded_images/mechademia-2-700585.gif" border="0" /></a>When I read the <a href="http://www.fpsmagazine.com/blog/2007/04/filling-in-blanks.php">first <em>Mechademia</em> volume</a>, I felt that it maintained a tenuous balance between different kinds of scholarly essays on manga and anime. <em><a href="http://www.amazon.com/exec/obidos/ASIN/081665266X/fpsmagazine8-20">Mechademia Vol. 2: Networks</a> of Desire</em> has about the same amount of works—23 contributions compared to the original's 20—and more of a focus.<br /><br />The subtitle of this volume accurately describes the book's theme, and essays are divided into four sections (Shojo, Powers of Time, Animalization and Horizons). Each essay spins "desire"—and sometimes its own section title—in different ways.<br /><br /><span class="fullpost">Five essays in particular are standouts, and worth the price of the book on their own. Deborah Shamoon's "Revolutionary Romance: The Rose of Versailles and the Transformation of Shojo Manga," Toku Masami's "Shojo Manga! Girls' Comics! A Mirror of Girls' Dreams" and Keith Vincent's "A Japanese Electra and her Queer Progeny" combine to provide a rich, textured history of the origins and progression of shojo manga and their depictions of same-sex relationships. Miyao Daisuke's "Thieves of Baghdad: Transnational Networks of Cinema and Anime in the 1920s" offers a fascinating look at the "Japanification" of Noburo Ofuji's 1926 <em>Bagudajo no kozoku</em> (<em>The Thief of Baguda Castle</em>, incidentally part of the <a href="http://www.fpsmagazine.com/blog/2008/02/geting-to-source-of-anime.php">Cinémathèque Québecoise's early-anime retrospective</a>), which was a sort of remake of the American live-action feature <em>The Thief of Bagdad</em>.<br /><br />For me, the crown jewel of the book is Mizuno Hiromi's "When Pacifist Japan Fights: Historicizing Desires in Anime," an look at how the evolution of postwar Japan's militarism, nationalism and masculinity were expressed in 1977's <em>Space Battleship Yamato</em> and 1995's <em>Silent Service</em>. The piece was so compelling it made me want to rewatch <em>Gasaraki</em> and further appreciate <em><a href="http://www.fpsmagazine.com/review/051101complex.php">Ghost in the Shell: Stand Alone Complex 2nd Gig</a></em>, both of which featured conspiracies to remilitarize Japan. It's worth noting that this essay is the longest in the book, but reads so smoothly it feels like it's the shortest.<br /><br />Otherwise, the book is hit or miss depending on the kind of scholarly essays you prefer. As a fan of <a href="http://en.wikipedia.org/wiki/Occam%27s_razor">Occam's Razor</a>, I'm a bit wary of essays that read a lot of symbolism into anime that the creator makes no claim to. Granted, there are those shows like <em><a href="http://www.fpsmagazine.com/review/haibane.php">Haibane-Renmei</a></em> and <em><a href="http://www.fpsmagazine.com/blog/labels/Neon%20Genesis%20Evangelion.php">Neon Genesis Evangelion</a></em> where the creators are specifically adding layers of meaning, but I had to roll my eyes when Christopher Bolton read various shades of meaning into 2000's <em>Blood: The Last Vampire</em>'s use of CGI for mechanical objects, specifically airplanes. While it's true that this was a pioneering blending of CGI and cel in anime then, the same techniques had been used elsewhere in the world for almost 15 years in pretty much exactly the same way. It's a symptom of my long-standing complaint that at times anime aficionados wall themselves off from animation history at large.<br /><br />This same issue comes up in William L. Benzon's review of Takashi Murakami's <em>Little Boy: The Arts Japan's Exploding Subculture</em> book and exhibition, but in a good way: After thoroughly examining Murakami's thesis of how Japan's unique national trauma (the atomic bombings of Hiroshima and Nagasaki and their defeat in World War II) explains the frequent use of apocalypse in the country's fiction, he turns around and says he doesn't buy it. Why not? Because "apocalyptic art and fantasy are in no way unique to Japan. For example, apocalypse has been a persistent theme in postwar American culture," despite the fact that the U.S. was never bombed during the war.<br /><br />It's exactly this kind of intellectual awareness and honesty that anime scholarship (hell, anime <em>fandom</em>) needs more of. There are many things about anime and manga that are unique, and there are many books (including <em>Mechademia</em>) that celebrate that. But if we really want to position these media within the cultures of the world at large, then we need more work that looks at them in relation to what's going on outside of Japan, and there's no better place to do it than within the rigorous structure of academic writing. I'm happy that <em>Mechademia</em> is starting to encourage this kind of thinking, and I hope the next volume takes it further.</span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com3tag:blogger.com,1999:blog-8409810.post-75072972815893574992007-11-19T17:04:00.000-05:002007-11-19T17:07:43.270-05:00Pixar Short Films Collection Vol. 1<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fpsmagazine.com/gfx/review/071119pixarshorts.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://www.fpsmagazine.com/gfx/review/071119pixarshorts.jpg" alt="" border="0" /></a><span style="font-style: italic;">Review by Noell Wolfgram Evans</span><br /><br />The recent release of <span style="font-style: italic;">The Pixar Short Film Collection Vol. 1</span> shows the studio's utter mastery of the animated form. Watching these pieces must be what it would have been like to watch Babe Ruth in his prime—you understood what he was doing but it was difficult to comprehend how he was doing it so well. All that you could do was sit back and enjoy. And that's really all that you can, and should, do with this short film set.<br /><br /><a href="http://www.fpsmagazine.com/review/071119pixarshorts.php">Read the review</a>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com0tag:blogger.com,1999:blog-8409810.post-42340780697650450162007-11-17T10:42:00.000-05:002007-11-18T14:34:39.264-05:00Beowulf: Or How I Learned to Stop Worrying and Love the Mocap<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fpsmagazine.com/blog/uploaded_images/beowulf-733613.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/beowulf-733611.jpg" alt="" border="0" /></a><span style="font-style: italic;">Beowulf</span> is no monster, but animation fandom seems to be welcoming it as if it were Grendel itself.<br /><br />Robert Zemeckis' latest feature foray into the world of motion-capture moviemaking comes correct, despite any aesthetic predispositions and prejudices. Professor Z and his uncanny CGI-Men have lost all of the "dead eyes", much of the plastic skin, and most of the lanky posturing that infested previous big-budget, Hollywood attempts at motion-captured semi realism (<span style="font-style: italic;">Final Fantasy: The Spirits Within</span>, <span style="font-style: italic;">Polar Express</span>, <span style="font-style: italic;">Monster House</span>).<br /><br />Viewed in Disney 3-D with the oversized, specialized glasses (they fit over my small glasses), the effect is mixed, but mostly positive. Rapid foreground movement tends to appear blurry, but slower scenes crackle and pop with amazing detail. This isn't some chintzy Viewmaster effect. While humans sometimes appear flat, most objects (from pebbles and surging waves) have infinite depth. Even conventional, low-angle shots suck you in, before galloping horses trample over your head. The experience deserves at least one shot from any jaded moviegoer.<br /><br /><span class="fullpost">Beyond <span style="font-style: italic;">Beowulf</span>'s technical achievements is a far rarer achievement for North American animated features: It's a well-crafted, animated drama. With screenwriters Neil Gaiman and Roger Avary brandishing their fine ears and pens to complement Zemeckis' cinematic sense, they bring brains and soul to this ancient story. The drama is less clumsy than <span style="font-style: italic;">Batman: Mask of the Phantasm</span>, and more coherent than either <i>Paprika</i> or <span style="font-style: italic;"><a href="http://www.fpsmagazine.com/blog/labels/Tekkon%20Kinkreet.php">Tekkonkinkreet</a></span>. It also has sharper wit, meatier dialogue, and stronger performances than all of them.<br /><br />The storytellers are earnest enough to tell the tale with genuine emotion, but generous enough to play to the back of the room. Gaiman and Avary respect grand pronouncements and bawdy interplay. Zemeckis respects playful camera work, dramatic pauses and silent exchanges. Someone on staff respects blood and buck-nakedness, so the PG-13 rating is bent with glee. Crafty craftsman that he is, Zemeckis ensures that impalings and other impolitic protrusions are artfully obscured. Grendel's brutal assaults in Act 1 are bathed in an otherworldly blue firelight that strobes just enough to blot out the more gruesome deaths. The camera hurtles through spears and arrows instead of the bodies they pierce. Some naughty bits are obscured by foreground objects. Others are obscured by gold trim and dark shadows.<br /><br />Which leads me to mention that a functionally nude Angelina Jolie facsimile appears in the movie. She may not be a thick-lipped, thick-hipped Ralph Bakshi goddess (like Elenor from <span style="font-style: italic;">Wizards</span>) but she'll do. To wit, Ray Winstone has a gruff, Russell Crowe alpha-maleness mojo going, but I don't think he'll make anyone forget about Gerard Butler's Leonidas from <span style="font-style: italic;">300</span>. Sorry, these supposedly sensual elements of the story aren't fantastically nebulous enough to be smokin'.<br /><br />What the performers lack in physical hotness, they make up in emotional presence. Unlike Tom Hanks in <span style="font-style: italic;">Polar Express</span>, the actors don't have to pantomime excessively to get the performance across. With surprising nuance, the best scenes feature tiny smirks, darting eyes, and pained brows. These are not the wax puppets that you see in most video games. (<span style="font-style: italic;">God of War</span> certainly didn't have the patience to tell a story with this much deliberation and visual detail.) Without the brilliantly rendered facial contours, we might miss the visual subtleties of Robin Wright Penn's notable performance, for instance. When her aged queen converses with a young mistress, the subtext in her face could only be captured by the finest character animators. Even the hammier performances of Anthony Hopkins and John Malkovich grow on you, leading to incisive interplay late in the film. Don't judge these animated figures based on the motion-captured aesthetic offenses committed by past films. Watch this film and make the distinction.<br /><br />Think of Zemeckis as a student of the Fleischer school of mimetic action animation, having completed his prerequisite study in Rotscoping 202 and The Animated Short Films of Superman. He's the art major with a computer science concentration, so forgive his literalism and obsessive sense of static detail. If Disney can develop a better multiplane camera to emulate live-action dollies and zooms, then surely the Z-man shouldn't be garroted for employing his own form of hybridization.<br /><br />Silicon Valley has not yet crossed over into the Uncanny Valley, but it's getting pretty darn close to the down slope with <span style="font-style: italic;">Beowulf</span>.</span>Terrencehttp://www.blogger.com/profile/01374497676241871947noreply@blogger.com3tag:blogger.com,1999:blog-8409810.post-59184931198830070952007-10-13T23:22:00.000-04:002007-10-14T00:11:47.210-04:00Mainstream Animation PressWe're all animation fans here, right? And there are probably few things that irritate us more than people who think that all we watch are the juvenile antics of anvil-toting funny-animals. I've said before that the <a href="http://fpsmagazine.com/comment/061116journalism.php">mainstream press</a> (and <a href="http://www.fpsmagazine.com/comment/060423echo.php">marketing departments</a>) are a big part of the problem, as they help perpetuate a limited (and often inaccurate) view of animation's content and process.<br /><br />As it happens, today I spotted two articles that both refer to their writers' limited views on animation. One of these is predictably disappointing; the other is surprisingly encouraging.<br /><br /><span class="fullpost">I'll start with the good news. In yesterday's <span style="font-style: italic;">New York Times</span>, Stephon Holden <a href="http://www.nytimes.com/2007/10/12/movies/12fest.html?_r=1&8mu&emc=mu&oref=slogin">summarized</a> the New York Film Festival's highlights, and he<span style="font-style: italic;"> </span>led off with (and praises) <span style="font-style: italic;">Persepolis</span> despite, as he put it, a "longstanding resistance to animation":<br /><blockquote>Because it is animated, <span style="font-style: italic;">Persepolis</span> is a bold choice for the festival’s closing-night selection. "A cartoon?" you may sniff. "How dare they?" But the movie is so enthralling that it eroded my longstanding resistance to animation, and I realized that the same history translated into a live-action drama could never be depicted with the clarity and narrative drive that bold, simple animation encourages.</blockquote>This is a refreshing and commendable report. Confronted with an animated feature that challenged his preconceptions about the medium, Holden adjusted his worldview in light of this new experience, without once feeling the need to denigrate the rest of animation's offerings. If only more film critics, fans and artists did the same.<br /><br />Montreal's Al Kratina, on the other hand, gives a typical <a href="http://www.canada.com/montrealgazette/news/preview/story.html?id=dac8dfa6-899f-4b8f-9ad6-88aeed8decd0">backhanded compliment</a> in yesterday's Montreal <span style="font-style: italic;">Gazette</span>:<br /><blockquote>In September, Anchor Bay Entertainment released a slew of anime titles, including Perfect Blue, a film that avoids most anime clichés. It's not futuristic, there are no robots, and at no point is a schoolgirl threatened by some sort of pulsating sex monster. Instead, it's a complex story of a young pop idol who's stalked by a crazed fan, with exaggerated themes of obsession and paranoia that feel like Alfred Hitchcock directing a Road Runner cartoon.</blockquote>More of the same old, same old. Kratina has, like most mainstream critics (and more than a few in the animation press, as well) seen only a sliver of all that anime has to offer, and yet he figures he already knows "most" of its tropes—sorry, "clichés." So far as he's concerned, it's not typical anime if it's "not futuristic, there are no robots, and at no point is a schoolgirl threatened by some sort of pulsating sex monster." And of course there's the inevitable comparison to Disney films or Looney Tunes.<br /><br />Enough is enough, already. As I wrote <a href="http://www.fpsmagazine.com/comment/061116journalism.php">eleven months ago</a>, if we want to see better animation writing we need to tell writers and editors when they've screwed up. I encourage you to write to newspapers, magazines, radio shows, TV shows and websites when this kind of lazy criticism occurs; it's the only way we'll ever see real change. Here's what I wrote to the <span style="font-style: italic;">Gazette</span>:<br /><blockquote>Sad to say, I'm not surprised that Al Kratina makes the backhanded compliment to <span style="font-style: italic;">Perfect Blue</span> that it "avoids most anime clichés. It's not futuristic, there are no robots, and at no point is a schoolgirl threatened by some sort of pulsating sex monster" ("'In' films for 'out' crowds," Oct. 12). There are many anime productions that don't fit into his preconceived categories, but as is often the case with people who don't take the time to understand a genre or medium, he figures a few generalizations will suffice.<br /><br />The irony here is that Kratina reviews comic books, another medium that is often unfairly judged. If I said, "<span style="font-style: italic;">The Sandman</span> is a title that avoid most comic clichés, because it doesn't have spandex-clad muscle-men whaling the tar out of each other in adolescent power fantasies," he'd probably tell me about how comics have become more mature and/or complex in content over the last three decades, and that there's a whole world of non-superhero comics that go beyond that tired stereotype.<br /><br />In short, he'd be asking me to look at the medium with an open mind. He might consider extending the same courtesy to anime.</blockquote>Have you come across anything egregious in the media lately? <a href="http://www.fpsmagazine.com/contactus.php">Let us know about it</a>.</span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com3tag:blogger.com,1999:blog-8409810.post-16552331001775288572007-10-08T22:13:00.000-04:002007-10-08T22:56:44.630-04:00Imagination<a href="http://www.fpsmagazine.com/blog/uploaded_images/tree-771814.jpg"><img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://www.fpsmagazine.com/blog/uploaded_images/tree-771811.jpg" border="0" /></a>For any new filmmaker, getting that first movie in the can is a monumental task. Add a demanding script and a predilection for toggling between animation and live action and you’re really talking about a challenging debut effort. With his recently premiered film <em>Imagination</em>, <a href="http://www.albinofawn.com/">Eric Leiser</a> has assembled a surprisingly ambitious project that complements his animation skills, but he’s generally let down by his actors, who are desiccant to the film’s sea of imagery.<br /><br /><span class="fullpost"><em>Imagination</em> steps into the surreal world of twin sisters Anna and Sarah Woodruff (Nikki and Jessi Haddad) who have confronted their disabilities by turning inward to their own imaginations and shared alternate reality. One girl has been rendered blind; the other has been diagnosed with Asperger's Syndrome, a form of autism characterized by difficulty interacting and socializing with others. The girls’ well intentioned but ill-equipped parents (Travis Poelle and Courtney Sanford) seek the aid of neuropsychologist Dr. Reineger (Edmund Gildersleeve) to chart a path to normalcy through the twins’ mental shroud.<br /><br />The girls’ behavior becomes increasingly difficult for their parents to comprehend. Their food transcends the dinner plate to become living sculpture, and the girls play games in intricate, frenetic patterns that only minds in lockstep could achieve. Faced with the twins’ increasingly apparent and unexplainable abilities to defy accepted science and medical knowledge, Dr. Reineger is consumed with a profound professional crisis. He cannot effectively treat the girls, nor can he decode the bewildering world they have built for themselves within their minds.<br /><br />The film’s real strength lies in its animation. Leiser’s whimsical but intricate method recalls Czech surrealism and charts a brave experimental path, though he’s not quite ready to stand on the podium with Jan Svankmajer. Nonetheless, Leiser’s multifaceted abilities are put to great use in <em>Imagination</em>’s engaging animated segments. His stop motion and puppetry work is spellbinding at times. Leiser also has some raw ability as a filmmaker beyond his wheelhouse of animation and sculpture, but <em>Imagination</em>’s live action portions are less appealing.<br /><br />With the exception of a solid effort by Gildersleeve, the cast sleepwalks through its lines, nearly negating Leiser’s efforts to move <em>Imagination</em>’s narrative forward through force of artistic will. The effect makes an already challenging film even less forgiving of its audience. While acting is the primary offender, there are other weak points as well. Prominent plot devices (like the earthquake) come off as contrived, with camera work to match, but you have to admire the pluck Leiser shows in taking on thorny cinematic tricks with a $110,000 budget and limited experience. A lovely musical score by Leiser’s brother Jeffrey, who also co-wrote the script, helps mask the lapses and seals the duo’s status as a formidable creative pair. <em>Imagination</em>’s animation and ambitious script are enough to carry it through a successful run on the festival circuit, which will hopefully lead to more projects from this promising duo. </span>Brett D. Rogershttp://www.blogger.com/profile/12167971158363731229noreply@blogger.com5tag:blogger.com,1999:blog-8409810.post-27462260478565946482007-09-16T22:45:00.000-04:002007-09-16T22:50:30.528-04:00The Astro Boy Essays<a href="http://fpsmagazine.com/review/070916astroboy.php"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://fpsmagazine.com/gfx/review/070916astroboy.jpg" alt="" border="0" /></a><span style="font-style: italic;">Review written by Aaron H. Bynum</span><br /><br />As profound an impact as Osamu Tezuka has had on the artistic and commercial cultures of manga publishing and the production of Japanese animation, it nevertheless remains true that in no place other than Japan is the late Tezuka acknowledged in scholarly media with constant fervour each passing year. A man whose ambition knew no bounds, Osamu Tezuka is one of Japan's most recognizable icons, while at the same time the nation's best-kept secret. He was a veritable "one-man dream factory," as author and translator Frederik L. Schodt wrote in his new book, <em>The Astro Boy Essays</em>. Known to the Western world mostly through his manga creation of a little rosy-cheeked robot boy named Atom, Osamu Tezuka was an individual of colossal imagination.<br /><br /><a href="http://fpsmagazine.com/review/070916astroboy.php">Read the review</a>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com0tag:blogger.com,1999:blog-8409810.post-28454340718579203072007-09-14T11:14:00.000-04:002007-12-10T22:00:05.873-05:00Japan Media Arts Festival 2006, Part 2: Animation Division<img style="margin: 0pt 10px 10px 0pt;" src="http://www.fpsmagazine.com/blog/uploaded_images/mix-a-miniascape-785213.jpg" alt="" border="0" /><br />Ever since I first discovered <a href="http://www.cgarts.or.jp/e/index.html">CG-Arts</a> and the <a href="http://www.fpsmagazine.com/blog/labels/Japan%20Media%20Arts%20Festival.php">Japan Media Arts Festival</a>, I've been delighted to find that every year the festival features at least one short that looks and feels unlike any film I've ever seen—my criterion for an excellent film fest. This year one of the most striking was Tomonori Hayase's <em><a href="http://www2.plala.or.jp/Hayase_Tomonori/mix%20a%20miniascape.html">Mix a Miniascape</a></em>.<br /><br /><span class="fullpost">Set to music by Jumpei Yamada, Hayase's film uses Adobe Photoshop and After Effects to create a funky, unusual Tokyo travelogue. Hayase took hundreds, if not thousands, of photos of people, places and thing as he passed by them, or they passed him. He then assembled the images into a collage, animating his travels through the city by erasing the image of, say, a building piece by piece at the same time as the next image of the same building is being built piece by piece. The effect is of moving through a fractured urban landscape, propelled by Yamada's breakbeats while navigating periods of both chaos and calm.<br /><br />While <em>Mix a Miniascape</em> was an example of something new, there were also some nice reprises. Tochka Factory's <em>Pikapika</em> made its Japan Media Arts Festival debut—if you haven't already heard about this literally brilliant short, you should read my <a href="http://www.fpsmagazine.com/blog/2006/09/oiaf-2006-lightning-doodle-project.php">earlier praise</a>—and <a href="http://www.ymkw.com/index.html">Hikaru Yamakawa</a> followed up <a href="http://www.fpsmagazine.com/blog/2006/08/siggraph-2006-japan-media-arts.php">last year</a>'s <em><a href="http://www.ymkw.com/works/oh_hisse.html">Oh Hisse</a></em> (itself a followup to the previous year's <em><a href="http://www.ymkw.com/works/tope_con_giro.html">Tope Con Giro</a></em>) with <em><a href="http://www.ymkw.com/works/la_magistral.html">La Magistral</a></em>.<br /><br /><img style="margin: 0pt 10px 10px 0pt; float: left;" src="http://www.fpsmagazine.com/blog/uploaded_images/la-magistral-752198.jpg" alt="" border="0" />In <em>Oh Hisse</em>, Yamakawa presented a surreal world in which hundreds of faceless schoolboys marched in increasingly outlandish geometric processions, to the utter disregard of a man sitting on a bench and three schoolgirls talking among themselves. <em>Oh Hisse</em>'s hypnotic appeal lay in its minimalist colour palette (black, white, a few shades of grey and spots of red), the mannequin-like quality of its characters, and its rhythmic and only vaguely natural movement. In <em>La Magistral</em>, Yamakawa explores the same concepts, but opens things up a little bit. The range of colours has expanded to include blues, greens and browns, as seven nearly identical men in grey tracksuits ride unicycles along a slender beam, observed on by swaying figures in coloured tracksuits, all of whom have spheres, cubes and cones for heads, and often casually defying gravity.<br /><br />Not only does <em>La Magistral</em> have more colour than its predecessor, it also has a more dynamic cameral and yet, it's just as mesmerizing. Another distinction, however, is that Yamakawa decided to give <em>La Magistral</em> an actual ending—one that induces a chuckle, maybe, but otherwise doesn't offer much.<br /><br /><img style="margin: 0pt 10px 10px 0pt; float: left;" src="http://www.fpsmagazine.com/blog/uploaded_images/naked-youth-752208.jpg" alt="" border="0" />A more compelling film, however, was also perhaps more modest, at least in its tone. <em><a href="http://www.geocities.jp/hosozao/nakedyouth/">Naked Youth</a></em> is directed by Kojiro Shishido, who coincidentally composed the music for <em>La Magistral</em>. As the film starts, a young man emerges from a school's shower stall. His towel falls, and just as he pulls it back up someone steps out of another stall. The two wordlessly face each other, and the camera cuts away to another scene. We soon see the boys training together and learn that they're members of a boxing team. There's little in the way of linear narrative here; the camera lingers with equal summer laziness on the sunlit trees and blue skies in their Japanese suburb, the mundane scenes of road trips, and the boys' vigorous exercise and practice regimen.<br /><br />And then there's that shower scene, which appears and disappears like a metronome tick, four times throughout the film. Like the rest of <em>Naked Youth</em>, the scene is wordless and features just the right sounds to establish a sense of place and mood. But that mood is ambiguous, and increasingly charged with tentative eroticism whenever the boys face each other.<br /><br />Are there clues to their relationship in other scenes? The boys sometimes work out together, sometimes alone; and they look away from each other as often as not. When one of them changes out of his shorts next to the boxing ring—a seemingly common occurrence, as no one really pays him any mind—is the other boy looking at him, or you know, <em>looking at</em> him? The delight of <em>Naked Youth</em> is that it obeys the maxim of "show, don't tell," but it doesn't go out of its way to show everything, either. Subtlety is king here, and the audience still has to work to figure out what it can.<br /><br />From the standpoint of technique, <em>Naked Youth</em> presents its story in a way that seems very traditional, and yet unconventional. It's hand-drawn in what we consider the anime style, though its characters are perhaps a little less streamlined and a little more detailed—closer, one might say, to more of a manga style. The animation direction also favours a look and feel that's less flat than most commercial anime. Athletic scenes feature a moving, "handheld" camera, with figures looking more as if they're moving through three-dimensional space, with little of the exaggeration that's common in anime. Much of this look is a result of strikingly stylized integration of 3D computer animation, hand-drawn animation and beautiful lighting and texturing effects.<br /><br />Shishido gives <em>Naked Youth</em> space to breathe by providing many moments of figurative, if not literal, silence, in which nothing more happens than, say, the team waiting out a summer downpour or sunlight filtering through the trees as crickets chirp. Of course, these kinds of moments aren't new to anime; for decades, this appreciation of stillness has been part of the medium's appeal. But in <em>Naked Youth</em> these scenes are even more engaging, as Shishido uses light CGI touches and careful audio work to effectively place the viewer in the scene. That downpour, for example, is pretty convincing, and while one nightttime scene is a just a little CGI-flashy—since when do moths flitting around a street light cast such stark shadows?—it beautifully conveys that feeling of being out alone on a quiet summer night.<br /><br />It's films like <em>Naked Youth</em> that put the lie to the sentiment that animation must necessarily be simple, childish, or fantastic in subject matter; the complicated yet simple <em>Naked Youth</em>'s exploration of a slice of adolescent life could well have been told in live action, but it would have been all the poorer for it.</span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com0tag:blogger.com,1999:blog-8409810.post-16144239217182967602007-09-08T23:12:00.000-04:002007-09-14T11:16:57.979-04:00Japan Media Arts Festival 2006, Part 1: Entertainment Division<img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/arrow-727291.jpg" alt="" border="0" />One of <a href="http://www.fpsmagazine.com/blog/labels/SIGGRAPH.php">SIGGRAPH</a>'s (many) hidden gems is the collection of digitally animated shorts from the previous <a href="http://www.fpsmagazine.com/blog/labels/Japan%20Media%20Arts%20Festival.php">Japan Media Arts Festival</a>. Hidden because in the middle of the constantly repeating Animation Theater, the 90 minutes or so of selected Japan Media Arts Festival shorts are each shown exactly once, across three half-hour programs. However, those screenings represent just a slice of all the films shown during the nine days of the festival.<span class="fullpost"> (For that matter, films are just one part of the fest, which includes manga, artwork and installations.)<br /><br />A case in point is that the two films lodged most firmly in my brain were in the festival's Entertainment Division, and both are rooted in live action. In Tadashi Tsukagoshi's <em>Arrow</em>, a man notices that the cigarette butts he's extinguished under his shoe form an arrow, which points straight to a procession of ants marching... in the shape of an arrow. Digital trickery (as well as creative prop placement and hair gel) creates the procession of pointers that the man follows first out of curiosity, then out of dark compulsion.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blogger.com/%3Ca%20href=" com="" title="452299404""><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/fit-song-742168.jpg" alt="" border="0" /></a>Koichiro Tsujikawa's dreamy music video to Cornelius's <a href="http://www.brightcove.com/title.jsp?title=452299404">"Fit Song"</a> spends its entire time in the confines of a house, where CGI brings everyday items to a strange sort of life. Strange because aside from a few objects (most amusingly, a discus-throwing action figure and a top-heavy, ambulatory magnifying glass), almost none are anthropomorphized—and many replicate themselves with more of an eye to what looks good and, above all, what works with the music, rather than any strict adherence to physics. I'm a lifelong puzzler, so I was delighted to see a ball of matches explode into a floating array of early 20th-century Japanese matchstick puzzles, some of which solved themselves as the camera floated by. And is it just me, or is the rolling (and, yes, self-reproducing) sugar cubes' initial dance a nod to <a href="http://www.fpsmagazine.com/blog/labels/Norman%20McLaren.php">Norman McLaren</a>'s 1964 film, <em>Canon</em>?<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.archive.org/details/SatoshiTomiokaExit"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/exit-742172.jpg" alt="" border="0" /></a>The Entertainment Division did have some fully animated works, however. Satoshi Tomioka's <em>Exit</em> online ads for Taito are frantic and deliriously absurd, both involving noisy and chaotic chase scenes with characters looking for a way out of predicaments they've brought on themselves. (A naked man with a bored, negligée-clad girl in tow flees a woman—her mother? his wife?—down a <a href="http://www.archive.org/details/SatoshiTomiokaExit">hotel</a> corridor; a cat tries to liberate a fish from the dinner table of an elderly couple. Oddly enough, in both cases the pursuers have glowing laser eyes and preternatural abilities.) Every time I watch these one-minute ads I think about the buckets of money companies like Dreamworks spend trying to make 3D CGI more cartoony, while smaller studios just sit down and do it—sometimes with better results.</span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com0tag:blogger.com,1999:blog-8409810.post-53186416534676048202007-07-31T21:36:00.000-04:002007-07-31T21:41:35.464-04:00Japanese Anime Classic Collection<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fpsmagazine.com/review/070731animecollection.php"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/gfx/review/070731animecollection-3.jpg" alt="" border="0" /></a><span style="font-style: italic;">Review by Emru Townsend</span><br /><br /><a href="http://www.fpsmagazine.com/blog/labels/anime.php">Anime</a> has always existed at something of a remove from Western audiences. For more than half the time since the 1963 debut of <span style="font-style: italic;">Astro Boy</span> (originally <span style="font-style: italic;">Tetsuwan Atom</span>), our main point of contact with anime had been through edited, rewritten and otherwise adapted works; and most of its enthusiasts didn't speak or read the original language and were half a world away, geographically and culturally. Combined with the informal nature of its adoption here, through the ad hoc nature of science-fiction and comics fandom, the result has been a historiography that, for the longest time, was partly built on speculation and hearsay masquerading as fact.<br /><br />A multitude of factors has helped change that, especially over the last decade or so, but there's still been precious little on the origins of animation in Japan, beyond tidbits of information scattered here and there. This is why Digital Meme's recent <span style="font-style: italic;">Japanese Anime Classic Collection</span> isn't just a boxed set, it's a godsend: it goes a long way toward clarifying things, or fleshing out what we already knew.<br /><br /><a href="http://www.fpsmagazine.com/review/070731animecollection.php">Read the review</a>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com0tag:blogger.com,1999:blog-8409810.post-20785849486446434362007-07-19T19:38:00.001-04:002007-07-19T19:40:44.030-04:00The Art of Ratatouille<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fpsmagazine.com/review/070719artofratatouille.php"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://fpsmagazine.com/gfx/review/070719artofratatouille.jpg" alt="" border="0" /></a><span style="font-style: italic;">Review by Mark Mayerson</span><br /><br />While <a href="http://fpsmagazine.com/blog/labels/Pixar.php">Pixar</a> is one of the most advanced computer animation facilities in existence, before they bring their programming smarts and processing power to bear, they start with the art.<br /><br /><span style="font-style: italic;">The Art of Ratatouille</span> concentrates on displaying that art. The book is full of drawings, paintings and sculptures showing how the characters and sets evolved before the nuts and bolts of computer animation were applied.<br /><br /><a href="http://fpsmagazine.com/review/070719artofratatouille.php">Read the review</a>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com0tag:blogger.com,1999:blog-8409810.post-75661724513530455642007-07-15T09:24:00.000-04:002007-11-16T16:49:48.686-05:00Aachi & Ssipak<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fpsmagazine.com/blog/uploaded_images/aachi-and-ssipak-1-760218.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/aachi-and-ssipak-1-760215.jpg" alt="" border="0" /></a>The second animated feature to be shown at the <a href="http://www.fpsmagazine.com/blog/labels/Fantasia%20festival.php">Fantasia film festival</a> this year was <span style="font-style: italic;">Aachi & Ssipak</span>, a Korean film that, violence and urban dystopia notwithstanding, is miles apart from fest opener <a href="http://www.fpsmagazine.com/blog/labels/Tekkon%20Kinkreet.php"><span style="font-style: italic;">Tekkon Kinkreet</span></a>, or from other Korean features like <a href="http://fpsmagazine.com/review/040912wonderful.php"><span style="font-style: italic;">Sky Blue</span></a> or <a href="http://fpsmagazine.com/review/050701mari.php"><span style="font-style: italic;">My Beautiful Girl, Mari</span></a>. Unlike those other three films, which profess some kind of introspection, <span style="font-style: italic;">Aachi & Ssipak</span> is an outright and outrageous comedy, whose entire basis is, er, crap. (So maybe the touchstone should be <a href="http://fpsmagazine.com/review/040321doggy.php"><span style="font-style: italic;">Doggy Poo</span></a>.)<br /><br /><span class="fullpost">It's like this: in the future, the world's new energy source is human feces. Everyone has an implanted anus ID ring, so that when someone goes to the bathroom they're rewarded with Juicybars, yummy—and, as it happens, addictive—popsicles. Blue mutants, led by a muscled, pierced, dreadlocked messiah, have been heisting Juicybar shipments in Shit City to such a degree that the city's disturbingly doll-headed fascist leader has commissioned a mad scientist to create a super-cyborg out of cadavers to fight them. Meanwhile, Aachi and Ssipak, two idiot petty Juicybar thieves, find themselves in trouble thanks to their no-good associate, the <span style="font-style: italic;">auteur</span>-wannabe porn producer Jimmy. It's in the course of Jimmy's payback that they encounter the sexy Betsy (Beautiful in the English subtitles), and Ssipak falls head over heels for her on first sight. Betsy becomes the movie's MacGuffin when she's forcibly implanted with a new anus ring that delivers mountains of Juicybars whenever she hits the can, which further complicates things to the point where everyone is trying to catch and/or kill everyone else, with Betsy as the main prize.<br /><br />At this point, reasonable people would no doubt shake their heads in bewilderment and move on. They'd also miss one of the funniest and well-crafted animated movies I've seen this year. Kino Kid put it well after we saw the film when she said, "It is what it is"—not in that shoulder-shrugging, "what are you gonna do?" way, but in the sense that in the first ten minutes, between the exposition and the car chase/gun battle, you know what type of story it is. And once the basis is established (the world is powered by shit!), there's no need to go for gross-out jokes or squishy sound effects; it's just part of the world, right down to its advertising. (Sure, the ads about happy communities crapping together is absurd, but is it any more absurd than <a href="http://www.archive.org/details/LuckyStr1948_2">animated marching cigarettes</a> or <a href="http://www.brightcove.com/title.jsp?title=474424990&channel=1550596&lineup=474534203">winking Esso signs</a>? Not really.)<br /><br />Scatology aside, <span style="font-style: italic;">Aachi & Ssipak</span> is also a relentless action movie that manages to be both ultra-violent (those blue mutants make for excellent exploding-body cannon fodder) and cartoony. If you check out the film's <a href="http://www.aanss.com/">official website</a>, you'll see what I mean. Even as the cyborg mows down mutants with a fervour and style that would be the envy of any Terminator, his body and his equipment maintain the same kind of squash and stretch we expect from gag cartoons. And bonus points to director/screenwriter Jo Beom-jin for putting in all kinds of movie in-jokes that are actually funny without calling attention to themselves (unless, as in the case of Jimmy's Jiffybar-overdose freakout, that's the point). If you've seen <span style="font-style: italic;">Battleship Potemkin</span> you'll howl at the extended riff on the Odessa steps sequence, but if you haven't it's still funny and exciting on its own.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fpsmagazine.com/blog/uploaded_images/aachi-and-ssipak-2-760223.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/aachi-and-ssipak-2-760220.jpg" alt="" border="0" /></a>In terms of animation and design, <span style="font-style: italic;">Aachi & Ssipak</span> is both consistent and ambitious. Everything in this dirty, corrupt world holds together visually, and the film is crammed with the kind of dynamic composition, animated camera moves and quick but clear editing that drew many people to anime over the last four decades.<br /><br />One of the film's many movie posters declares that it contains "2D funky action in an awesome 3D reality!" It's true that there's some 3D work in there, but with one or two forgettable exceptions it's integrated quite well. Having watched the film only once (so far), I'd venture that 3D digital tools were largely used for anything that would be too complicated by hand, but the director set the "too complicated" bar pretty high. The result is that we still get some of that exaggerated, sometimes-snappy, sometimes-elastic feel in many action sequences, rather than fairly literal motion and acceleration. (This is why I'll take the space combat scenes in <span style="font-style: italic;">Macross</span> over those in <a href="http://www.fpsmagazine.com/blog/2006/11/wfac-2006-robotech-shadow-chronicles.php"><span style="font-style: italic;">Robotech: The Shadow Chronicles</span></a> any day.)<br /><br />It's refreshing to see that the subject matter didn't make the filmmakers lazy, or too self-satisfied in their subversiveness. <span style="font-style: italic;">Aachi & Ssipak</span>'s story and animation work together to make a tight, hilarious action film. I don't know how likely this it is to get a domestic release, but fortunately the Korean DVD includes English subtitles.<br /><span style="font-size:85%;"><br /><span style="font-weight: bold;">Aachi & Ssipak</span><br />Directed by Jo Beom-jin<br />90 minutes<br />Buy the <span style="font-style: italic;">Aachi & Ssipak</span> DVD (Region 3) from <a href="http://us.yesasia.com/assocred.asp?WVV67BT1+http://us.yesasia.com/en/PrdDept.aspx/code-k/section-anime/pid-1004542551/">YesAsia.com</a></span></span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com0tag:blogger.com,1999:blog-8409810.post-8348608650272163502007-07-12T22:05:00.000-04:002007-09-28T08:26:16.930-04:00Tekkon Kinkreet<img style="margin: 0pt 10px 10px 0pt; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/tekkon-kinkreet-714224.jpg" alt="" border="0" /><br />One of the most obnoxious things about Hollywood movies is the tendency to put kids in danger to mine a little extra anxiety from the audience. It's a cheap stunt, because bad things rarely happen to kids in Hollywood films. (Steven Spielberg is a serial offender here. Remember Short Round on the bridge in <span style="font-style: italic;">Indiana Jones and the Temple of Doom</span>, or Tim climbing the soon-to-be-re-electrified fence in <span style="font-style: italic;">Jurassic Park</span>? Right.)<br /><br />There's none of that fake danger in <span style="font-style: italic;">Tekkon Kinkreet</span>, the <a href="http://www.fpsmagazine.com/blog/labels/Studio%204C.php">Studio 4°C</a> film that opened the <a href="http://www.fpsmagazine.com/blog/labels/Fantasia%20festival.php">Fantasia film festival</a> this year. The young protagonists live in a harsh, gritty world that gives no quarter, and that sometimes takes the movie to places that Hollywood movies fear to tread.<br /><br /><span class="fullpost"><span style="font-style: italic;">Tekkon Kinkreet</span> is the story of Kuro and Shiro (whose names literally translate to Black and White), two of the many orphan children who prowl the streets of Treasure Town. Shiro, the younger of the two, is the innocent, while Kuro has no problem with getting his knuckles (or a length of pipe) bloody to protect him or their turf. In this mix are two cops (one older and wiser, who keeps an eye out for Kuro and Shiro, the other a young rookie); a young yakuza who's leading his boss's advance into Treasure Town; and a mysterious and sinister elfin character who aims to turn a fair chunk of Treasure Town into a massive theme park.<br /><br />There's a lot going on in this movie, and every one of its 100 minutes is put to good use. The kids, the cops, the yakuza and the developer all have some sort of interplay between each other (sometimes with words, sometimes with violence, sometimes with both), but just as importantly, they each have some sort of interplay with the city itself. In fact, <span style="font-style: italic;">Tekkon Kinkreet</span> is as much about our various relationships to the urban landscape as anything else.<br /><br />Based on the Taiyo Matsumoto manga <span style="font-style: italic;">Black & White</span> and directed by Michael Arias, <span style="font-style: italic;">Tekkon Kinkreet</span> shares elements of other anime films that feature outsider children. Like <span style="font-style: italic;">Grave of the Fireflies</span>, Kuro and Shiro have struck out on their own, with the older character willing to take on any burden to protect the younger's health and innocence. Like <span style="font-style: italic;">Akira</span>, the movie dwells mostly among those who live in the city but who have dropped out of society. And like <a href="http://www.fpsmagazine.com/2005/11/childs-play.php"><span style="font-style: italic;">Kakurenbo</span>,</a> these kids' relationship with the urban landscape has little to do with its intended use, but is in many ways more intimate and more thorough than for ordinary citizens.<br /><br />The movie looks fantastic, with Treasure Town a lush forest of rooftops, fire escapes, cables and signs. The characters who inhabit Treasure Town are angular, slope-shouldered, asymmetrical—they owe more in look to <span style="font-style: italic;"><a href="http://fpsmagazine.com/review/050701mindgame.php">Mind Game</a></span> than, say, <span style="font-style: italic;">Naruto</span>—and fit right in with the bustling, chaotic city. I was quite surprised during the post-screening Q&A when an audience member implied that most of the film was clearly CG; not only because it's obviously not the case, but because if there's any film that proves it doesn't matter which elements are CG and which are hand-drawn, it's this one. The appropriate tool is used at the appropriate time, and it's put together not with the express intent of hiding the seams, but of making the scene work. The end result is something you'll want to repeatedly freeze-frame when the DVD comes out, but which you should catch on the big screen when its limited North American run starts on Friday, just to drink it all in.<br /><br /><span style="font-weight: bold;font-size:85%;" >Tekkon Kinkreet</span><span style="font-size:85%;"><br />Directed by Michael Arias<br />100 minutes<br /></span></span><span class="fullpost" style="font-size:85%;">Buy <span style="font-style: italic;">Tekkon Kinkreet</span> Limited Edition on DVD (Region 2) at <a href="http://us.yesasia.com/assocred.asp?WVV67BT1+http://us.yesasia.com/en/PrdDept.aspx/code-j/section-index/pid-1004739248/">YesAsia.com</a><br /></span><span class="fullpost" style="font-size:85%;">Buy <span style="font-style: italic;">Tekkon Kinkreet</span> on DVD at <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine1-20&keyword=tekkon%20kinkreet&mode=blended">Amazon.com</a><br /></span><span class="fullpost" style="font-size:85%;">Buy <span style="font-style: italic;">Tekkon Kinkreet</span> soundtrack CD at <a href="http://www.amazon.com/exec/obidos/ASIN/B000K7KKXK/fpsmagazine8-20">Amazon.com</a><br /></span><span class="fullpost" style="font-size:85%;">Buy <span style="font-style: italic;">Tekkon Kinkreet</span> soundtrack remix CD at <a href="http://us.yesasia.com/assocred.asp?WVV67BT1+http://us.yesasia.com/en/PrdDept.aspx/code-j/section-music/pid-1004878549/">YesAsia.com</a></span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com0tag:blogger.com,1999:blog-8409810.post-55514162667400995212007-07-08T22:21:00.000-04:002007-07-10T21:00:33.669-04:00009-1 Vol. 1<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fpsmagazine.com/review/0707080091.php"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" alt="" src="http://fpsmagazine.com/gfx/review/0707080091.jpg" border="0" /></a><span style="font-style: italic;">Review by Aaron H. Bynum</span><br /><br />When the development of new war technologies are either kept underground or sold to the highest bidder, discussions on the mutation of human DNA result in more questions than answers, all while the Cold War has lasted nearly a century and a half... you sort of gain the impression that things aren't going so well. Fortunately, for agent 009-1 Mylene Hoffman, the tense relations between Eastern and Western factions of world political and military powers only make for more work. 009-1, a blonde femme spy of undivided loyalty to the Zero Zero Organization, is in the business of sex, bullets and butt kicking.<br /><br /><a href="http://fpsmagazine.com/review/0707080091.php">Read the review</a>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.com0tag:blogger.com,1999:blog-8409810.post-87557261771222553222007-07-02T21:57:00.000-04:002007-07-16T22:54:05.920-04:00Ghost in the Shell: Stand Alone Complex: Solid State Society<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fpsmagazine.com/blog/uploaded_images/gits-sss-793242.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/gits-sss-793240.jpg" alt="" border="0" /></a>It's normal for a popular animated TV series to go feature-length at some point, no matter which side of the Pacific you're on. <a href="http://www.fpsmagazine.com/blog/2007/02/teen-titans-trouble-in-tokyo.php"><span style="font-style: italic;">Teen Titans</span></a>, <span style="font-style: italic;">Kim Possible</span>, <span style="font-style: italic;">Super Dimension Fortress Macross</span> and <a href="http://www.fpsmagazine.com/review/bebopmovie.php"><span style="font-style: italic;">Cowboy Bebop</span></a>—to pick four random examples—have all had a go, to varying degrees of success. But none of them went from movies to TV series to movies again, and I'm hard pressed to think of any others that have. The <span style="font-style: italic;">Ghost in the Shell: Stand Alone Complex: Solid State Society</span> TV movie may well be the first such undertaking.<br /><br /><span class="fullpost">I'm not completely sure it works here, but that's because <a href="http://www.fpsmagazine.com/feature/gits.php"><span style="font-style: italic;">Ghost in the Shell</span></a> has gone through different hands for different media. The first two features were directed by Mamoru Oshii and carried his trademark intellectual style and visual fervour. The two <span style="font-style: italic;">Stand Alone Complex</span> television series, both directed by Kenji Kamiyama, are just as smart but in a different way—it's like comparing David Mamet's dialogue to Tom Stoppard's—and, due to the nature of the medium, simultaneously more action-oriented and more intricate. It's the usual tension between the episodic half-hour format and the overall ten-hour running time.<br /><br />Kamiyama helms <span style="font-style: italic;">Solid State Society</span>, which finds our heroes in a state of flux. The Major is no longer part of the Section 9 team, having resigned to work toward her own mysterious objectives. Togusa, the least upgraded and least hardcore member of the team, has been promoted to take her place, and some new members have been added to the team. As usual, it's part police procedural, part high-concept science fiction, and part action movie.<br /><br />As is typical of the <span style="font-style: italic;">Stand Alone Complex</span> series, <span style="font-style: italic;">Solid State Society</span> explores the more prosaic aspects of mass cyberization, as compared to the movies. That means things like healthcare for the elderly versus philosophical ruminations on the nature of consciousness; more politicking and fewer dream states. <span style="font-style: italic;">Solid State Society</span> finds itself between two worlds, as its smaller-scale focus finds itself expanded to a longer running time and consequently more extended narrative beats. Although Kamiyama juggles <span style="font-style: italic;">Ghost in the Shell</span>'s various aspects with his usual skill, I found myself wishing that <span style="font-style: italic;">Solid State Society</span> had been a miniseries rather than a feature.<br /><br /><span style="font-weight: bold;font-size:85%;" >Ghost in the Shell: Solid State Society</span><span style="font-size:85%;"><br />Directed by </span></span><span class="fullpost" style="font-size:85%;">Kenji Kamiyama<br />Manga Entertainment, 2007<br />109 minutes<br />Buy the <span style="font-style: italic;">Ghost in the Shell: Solid State Society</span> DVD at <a href="http://www.amazon.com/exec/obidos/ASIN/B000PWQPAC/fpsmagazine8-20">Amazon.com<br /></a></span><span class="fullpost" style="font-size:85%;">Buy the <span style="font-style: italic;">Ghost in the Shell: Solid State Society</span> Limited Edition DVD at <a href="http://www.amazon.com/exec/obidos/ASIN/B000PMGNK4/fpsmagazine8-20">Amazon.com</a><br /></span><span class="fullpost" style="font-size:85%;">Buy the <span style="font-style: italic;">Ghost in the Shell: Solid State Society</span> CD soundtrack at <a href="http://www.amazon.com/exec/obidos/ASIN/B000J3FF5S/fpsmagazine8-20">Amazon.com</a></span>Emru Townsendhttp://www.blogger.com/profile/1291372